Evidence-based curriculum for ages 2-8
details of game - Computer’s Big Word Challenge

Computer’s Big Word Challenge

Educational Game

Max and Gabby need to be rescued, and there’s only one robot for the job. Help Word-Bot solve a series of puzzles so he can reach Max and Gabby. Each puzzle involves matching a multisyllabic word to a word that Word-Bot says. Give it a try!

In Computer’s Big Word Challenge, 2nd grade students assist Word-Bot in rescuing Max and Gabby by reading multisyllabic words that have been broken into chunks. They then have to match the word they see to the word that Word-Bot says. This game can help children practice decoding words by recognizing the word’s individual chunks. As they work to rescue Max and Gabby, young learners can also enhance their word recognition abilities.

Computer’s Big Word Challenge and the rest of the thousands of games on ABCmouse are not just for fun: they also serve a greater purpose. Each game is strategically placed within a well-thought-out learning path that includes a variety of engaging materials such as videos, printable activities, and interactive tasks. By integrating Computer’s Big Word Challenge and other games into a larger educational journey, children have the opportunity to reinforce what they have learned and further develop their skills. ABCmouse educational games not only provide entertainment, but they also serve as a tool for accomplishing specific learning objectives.

This game is a part of the ABCmouse platform.

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